NexusInvSync
Cross-Server Inventar-Sync fuer Paper-Netzwerke, ohne Datenverlust
Inventar, Ruestung, Endertruhe, Level, XP, Leben und Hunger wandern als ein Paket zwischen deinen Servern. Beim Wechsel wird alles gespeichert, auf dem Zielserver wird genau dieses Paket eingesetzt, und bis es liegt bleiben Truhen, Wegwerfen und Aufheben gesperrt. Kein Duplizieren, kein leeres Inventar, kein Zwangs-Countdown.
What you get
Nothing gets stitched together from several sources. What you carried into the switch is exactly what you get on the other side.
While the load runs, chests, dropping and picking up stay locked. That closes the window dupes usually slip through.
Saving happens on the switch, not on a fixed timer. Nobody has to stand around before changing servers.
Every server on the same database shares one state. Each server just needs its own name in the config.
A periodic snapshot covers crashes. A server that is still loading never writes, on principle.
New builds sit in the license portal, no surcharge and no subscription.
What travels along
- Inventory and hotbar
- Armor and off hand
- Ender chest
- Level and XP
- Health, hunger and saturation
Requirements
- Paper or Spigot 1.21 and up
- Java 21
- One MySQL or MariaDB database all servers can reach
- A proxy such as Velocity or BungeeCord for the server switch
Up and running in four steps
- 1 Download the jar from the license portal and drop it into plugins/.
- 2 Start the server once so the config gets created.
- 3 Enter the license key and MySQL details, and give each server its own server-id.
- 4 Restart. On first start the license registers itself to your server IP.