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Changelogs

What is shipping on Nexus City

The same daily digests as on Discord, here on the website. Soft Open: playable, features keep shipping. You still see the status without Discord.

Today (16.08.)

Nexus City Daily: Nexus Radio for your Discord

⭐ Highlights

  • Nexus Radio is now a product: invite the bot to your own Discord, pay a monthly subscription, set a playlist. The loop stays on, track changes without a volume dip
  • The website now shows the Soft Open status itself: live world map, changelogs like on Discord, wiki search and a radio customer account
  • Join lands on Citybuild: nexus-city.net puts you straight into the city, not a public lobby. /spawn is still the way back to the city
  • Marriage is live: propose, accept, only one spouse at a time. After a divorce you may remarry. XP is shared while you are married. Divorce costs 100000 and is done at the priest

🆕 New

  • Craft Nexus Nukes: 9 TNT in a 3x3 make Nuke I. 9 of the same tier make the next, up to Nuke V. 20x Nuke V in /nuke craft become a Super Nuke. Tier 1: 50 TNT after a 20 second fuse. Tier 5: 120 TNT. Super Nuke: 145 TNT as a fountain in under 40 seconds. The crater comes from the blasts, not a smooth circle. Farm world and Citybuild only, on Citybuild only your plot
  • Link Discord: in the dashboard you can attach Discord to your website account. Log in, click Link Discord, allow it on Discord. Without a login you land on the sign-in page first
  • Nexus Radio for other servers: invite, monthly Stripe subscription, one Discord server per plan. Then /play, /skip, /pause, /volume and drag the bot into voice. Without a subscription the bot stays silent
  • Nexus Radio on our Discord: 24/7 loop, slash commands, track changes without a volume dip
  • Radio controls as buttons: on Nexus City and on unlocked servers there is a 🎵-radio channel with an embed plus Pause, Resume, Skip, Join me, Now Playing, a Playlist window and volume 50/80/100
  • XP orbs stack: many small nearby XP orbs merge into fewer, larger orbs. Pickup is much faster, your XP amount stays the same
  • Live map on the website: Citybuild, Farm, Perma-Farm and Nature with live status, player count and command. No voxel map, but the status citybuild players ask for first
  • Changelogs on the website: the same daily digests as on Discord. Soft Open status even without Discord
  • Wiki search: commands, worlds, ranks, plugins and recipes in one field, not just scrolling plugin cards
  • Nexus Radio customer account: cancel or change the card, see which Discord is linked, re-invite the bot
  • Marriage: /marry or /heiraten sends a proposal. The other player must be online and accept. Only one marriage at a time, after a divorce you may remarry
  • Shared City XP: while you are married, your partner gets the same amount on the sidebar Level (not just vanilla orbs). Offline or on another world it is stored, and on join you see how much. After a divorce that stops immediately
  • Divorce at the priest: right-click the priest, confirm, 100000 money. Without enough money you stay married. Also works with /divorce confirm

🛠️ Fix

  • Nether death chests: if you die in a hole or in lava, the chest no longer appears on the bedrock roof. It is placed at a reachable height near where you died
  • Marriage menu: /heirat now opens the priest menu (propose, status, divorce). Regular players previously got no permission even though marrying is free. Propose still works with /heiraten Name
  • City Level: prestige and city level stay in the sidebar after /farm or /cb. Progress you earn on Farm shows on Citybuild, Nature and Perma-Farm after you switch. A lower stand no longer overwrites a higher one. One relog is enough if the number lags for a moment
  • Nexus Nuke: the super TNT detonates again. Before this it vanished after the fuse with no blast and no crater
  • Marriage XP: your partner really gets the same City XP, including when you are on different worlds or one of you is offline. On join you see how much was caught up. After a divorce sharing stops
  • Wiki servers and worlds: the page at wiki.nexus-city.net/servers.php loads again instead of Internal Server Error
  • Live map: Citybuild, Farm, Perma-Farm and Nature again show join status and real player counts. 0 online stays 0, not a dash. If nexus-city.net is reachable, the cards no longer say no live data
  • Nexus Radio stays on the current song: when another Discord gets a license or a subscription unlocks, our radio and running playlists no longer jump back to the start
  • Nexus Radio playlist change: a new playlist stops the old one immediately. The first new song starts right away and keeps playing; the rest of the list fills in the background without jumping back to the start. Track changes without a volume dip
  • Nexus Radio stays on: the 24/7 loop in House DEV Lounge and on other unlocked Discords no longer dies after a few seconds. Each server keeps its own playlist
  • Nexus Radio plays independently per Discord: each server has its own queue, playlist, pause, skip and volume. Guild A can run DOWN LOW while Guild B plays something else at the same time. Join me only pulls the bot into voice on that server
  • Nexus Radio buttons: Pause, Resume, Skip, Join me, Playlist and volume now answer immediately. No more Discord timeout on the control panel
  • Nexus Radio on other Discords: after unlock or a subscription the bot now actually plays DOWN LOW in voice, not just sitting silent in the channel. YouTube blocks are skipped, the loop comes via SoundCloud
  • Plot claim: after /plot claim you are teleported to the plot center once and stay there. No more yo-yo teleports if you start walking right after
  • TAB list: players on other worlds now show only once, with the correct world name (Citybuild, Build World, Farm, Perma-Farm, Nature). After a switch no second entry stays behind
  • Scoreboard: rows that were only there briefly, like the farm list or dungeon, disappear completely instead of sticking as empty leftovers
  • Online count: TAB and scoreboard count unique players across the network, without lag after join or kick
  • Cashbox: after a successful /pay the linked redstone output actually pulses (lamp, dust, pistons). Too little money still sends no signal
  • Registration without a creator code works: the field is optional. Leave it empty to sign up without one; a filled-in code is still checked.

♻️ Changed

  • Nexus Nuke: 20 seconds of ticking, then the fountain shoots much faster. Jagged crater from real TNT blasts, no perfect circle, no TNT carpet
  • Public spawn: Citybuild is the first world after join. The old lobby is no longer a player hub, and /lobby no longer takes players anywhere. /spawn is still the way back to the city
  • Team build world: only the team works on a copy of the Citybuild map. Items from there do not travel to Citybuild, Farm or Nature. Players cannot reach it through join or a command
  • Homepage: Citybuild, Farm, Perma-Farm and Nature now show publicly whether they are up, not only internally under Performance
  • Nexus Radio product page: the old 7 second crossfade copy is gone. Changes stay short and without a volume dip
  • Wither skeleton spawners: in virtual mode you now get one wither skeleton skull every 5 minutes, no more nether stars. Real wither spawners still drop stars. Other spawners are unchanged

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
Yesterday (15.08.)

Nexus City Daily: inventory sync without freeze

⭐ Highlights

  • Inventory now actually follows you: Citybuild, Build World, Farm, Perma-Farm and Nature run on the same stack. Items stay after a switch, without a 5 second wait. The lobby keeps the hub hotbar
  • Compensation: if the inventory bug hit you, 10 cases are waiting in your inventory on your next join (5x Bug-Finde, 3x Mythic, 2x Legenden). Still missing something after that, open a Discord ticket

🆕 New

  • Case gifts now arrive even while you are offline: pending cases are placed into your inventory shortly after you join, so you no longer have to be online at the right moment
  • Plugin store: the inventory sync that powers this network is now available to other servers on our website. Nothing changes for you in game, it simply helps us keep building Nexus City. You find the shop on the website under More in the server owners group, or straight at nexus-city.net/plugins
  • Trial spawners and vaults: with the spawner harvesting pickaxe you can now mine trial spawners and vaults and set them up somewhere else. The mob type and the ominous variant travel with the block, and anyone who already opened a vault gets no second reward after it is moved. Without the spawner book everything stays vanilla
  • Team: Julien (ingame baff_nari) joined as a new Planner and is helping build spawn, districts and event maps. Planner is a building role, support questions still go through tickets

🛠️ Fix

  • Nature claim: reset to original terrain after /plot claim now actually resets the plot instead of failing with an error. Builds on the plot are lost when you choose reset, keep as-is stays unchanged
  • Chunk vacuum and backpacks: the duplicate protection could hit these too even though nothing was duplicated, for example when putting one into a chest or right after joining. Both now re-check every suspicion over several seconds just like the infinity items, no longer count double chests and open menus twice, and on a real duplicate one copy stays with you instead of everything being taken. If something does get confiscated, it is logged and the team can hand it back
  • Infinity cores: returned cores each get their own identifier from now on. If you own several cores you can safely split them across multiple chests, the protection no longer mistakes them for copies of each other
  • Returns with a full inventory: anything that does not fit on join no longer drops on the ground, it stays in the return queue and arrives automatically as soon as you make room. You are told how much already arrived and how much is still waiting
  • Infinity items: putting an infinity core, infinity book or charger into a chest could get the item confiscated by the duplicate protection even though nothing was duplicated. Double chests and chests you had open were counted twice and therefore looked like two items. The protection now looks at the real slot inside the container, re-checks every suspicion over several seconds, and on a real duplicate only the surplus copies are taken. One copy always stays with you. Storing, taking out, dropping, picking up and relogging no longer trigger an alarm
  • Infinity items: cores and books that were already taken are being returned and will be in your inventory on your next join. If something is still missing after that, open a Discord ticket
  • Cases on plots: no case would open while you stood on a plot, instead the message that you are not allowed to do this on this plot showed up three times. The plot protection mistook the case screen for a foreign chest. Cases, backpacks, shulkers from your inventory and other menus now open everywhere, while the protection against foreign building and foreign chests stays exactly as it was
  • Cases: if a case screen ever does get blocked anyway, your case is kept instead of being used up, and you get a hint to try again somewhere else
  • Cases: after redeeming a case from your inventory the case could end up back in your inventory instead of being used up. A redeemed case is now reliably gone and the reward is granted exactly once. The stake back bonus still exists, but only for cases you paid for with crystals or money
  • Inventory protection: when a plugin changes your inventory, for example a used case, a claimed gift, a placed block or a broken tool, that change is now saved right away as a real change and no longer rolled back to an older state by the protection
  • Server switch: level, XP, health and hunger now travel together with inventory, armor and ender chest. Everything is saved as one package on the switch and restored exactly like that on the destination instead of being pieced together from several sources
  • Server switch: on arrival the destination briefly wrote its own old data over the inventory you brought with you. That is why the old inventory showed up again after /farm or /cb. The destination now only accepts the save made right before the switch
  • Inventory after join: picking up, clicking and dropping saves immediately, you do not have to wait 5 seconds before a world switch takes your stand with you
  • Build world: inventory sync was broken there (empty config), Citybuild, Build World, Farm, Perma-Farm and Nature now save the same stand
  • Server switch: when moving between worlds an older version of your inventory sometimes arrived. The save taken right before the switch now counts as binding, is no longer overwritten by a later incomplete save, and the switch waits until your inventory is really saved. Applies to all worlds
  • Citybuild spawn: chests at the spawn plaza stay closed. Bedrock can no longer open deco or staff chests there, your own plot chests still work
  • Drop dupe: throwing an item on the ground and switching worlds quickly no longer takes the item with you. It stays on the ground only
  • Inventory after join: E, hotbar and chests stay usable, clicks no longer snap back
  • Server switch: inventory saves immediately, no 5 second wait. /farm, /permafarm, /nature, /cb1, /portale and /p h take the items with you
  • Build world: /cb1 and /bauwelt now save the same stand as /farm. Farm world items no longer stick on the build world
  • Inventory sync: an empty sync no longer overwrites your items
  • Inventory after server switch: a single broken custom item blocked the whole stand, so each world kept its old inventory. Switching now takes your stand with you even if one item cannot be read
  • Farm/Citybuild inventory: after a switch the old world inventory came back for a moment. The shared stand now stays, including right after /farm or /spawn
  • If you were empty or split just now: relog or switch worlds once, then the last full stand is back
  • Telekinesis perk: mined blocks and mob loot go into your inventory again, including 3x3/5x5 drills and Nexus ores. Full slots still stack, leftover drops at your feet
  • Drill books (3x3/5x5): visible as enchanted books again, including with vanilla textures. Accept pack v2.3.11, then F3+T
  • VOIDBREAKER and other Nexus pickaxes: empty slots with a tooltip were a pack bug (custom texture too large). Accept pack v2.3.11, close and reopen the chest, then F3+T - the pickaxe stays visible in the slot
  • Server switch under load: when the server hitched for a moment, an empty inventory could get saved and shipped straight to the next server. Your inventory is now read directly off your character on a switch, and a stand that suddenly looks empty or clearly smaller than before is rejected instead of saved. If saving still does not go through after several tries, you stay put with a clear message instead of being sent on without your items. Your switch package also no longer gets lost when the destination only accepts you on the second attempt or the join arrives late under load. Ender chest and offhand travel with you reliably, and Nature runs on the same stand as Citybuild, Build World, Farm and Perma-Farm Money now travels just as safely: on the Nature world your balance was never compared against the network at all, so it could sit tens of thousands of $ too high or too low there, and whatever you earned or spent on Nature did not count on Citybuild or Farm. Nature is on the shared account now, and when you enter a server your balance is fetched fresh from the database instead of from an old local copy. When you leave, only what you really earned or spent there is applied, so a second server cannot write your money away and nothing can be doubled.
  • Money sync: when switching servers your balance could be added up incorrectly if two servers touched the same account moments apart, which could count money twice. The balance now comes straight from the database, doubtful values are dropped instead of guessed, and it is checked again on join so no stale value from a server file can stick around
  • Inventory catch-up: the emergency check after joining could in rare cases overwrite a full inventory with an older state if you had picked something up in between. It now only steps in when something is actually missing
  • Live page: the Nexus-Studios channel could not be opened any more, you only got channel not found instead of the stream, and even a running stream was instantly marked offline again. Team channels are now unlocked everywhere, not just in the channel list. Old links using the ingame name redirect to the correct channel automatically, and if a channel really does not exist you get an explanation plus every available channel instead of a dead end. Dropped connections also no longer show up as three second VODs in the list
  • Recordings: past streams disappeared far too early, a multi-hour stream was sometimes deleted minutes after it ended. Recordings now really stay available for the stated 3 days no matter how long the stream was, and tiles pointing at recordings that are gone no longer end on an error page

♻️ Changed

  • World switch: on arrival your state is loaded from the database before anything is saved. For that short moment chests, dropping and picking up stay locked so nothing duplicates or gets lost. Right after that everything works as usual
  • Inventory across worlds: Citybuild, Build World, Farm, Perma-Farm and Nature share one inventory. The lobby stays separate with the hub hotbar. Before a switch a short saving hint, then you go over right away
  • Home limits: your rank finally counts. Urbanist 2, Architekt 3, Visionär 5, Magnat 10, Legende 15 homes. Before this every rank was stuck at 3 homes no matter how high. Without a rank you get 1 home as listed in the rank overview, homes you already set stay where they are
  • Recipe book: joining no longer pre-fills the entire vanilla recipe book. The Nexus recipes from the ore, power and backpack systems stay visible from the start, while vanilla recipes unlock themselves again as soon as you have the ingredients. That shrinks your progress file from around 205 KB to a few KB, which means less stutter on join and while saving

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
2 days ago (14.08.)

Nexus City Daily: Mentor Luis has arrived

⭐ Highlights

  • Luis is the new Mentor. Ping him on Discord for questions about plots, jobs, farm or getting started
  • Citybuild spawn: /plot claim is no longer free there. Spawn plots only with a Spawn Plot Voucher (right-click on a free plot). Free claiming stays on Build World (/cb1) and Nature World (/nature)
  • Nature World: in unclaimed nature broken blocks stay gone, and mobs are farmable again. Spawn hill and other players plots stay protected
  • Casino hub: Citybuild money and inventory are no longer overwritten on join. You see the hub hotbar in the casino, your Citybuild/Farm account stays
  • Casino: temporarily offline (soft open). /casino and the casino GUI click will not send you over right now

🆕 New

  • Team page: new faces now sit at the top of the team page, currently Mentor Luis. Founder and mentors also show on the homepage under Team
  • Building-supply case: new crate for 3,000 money (no crystals, no real money). Open via /cases on Citybuild, left-click. Inside: large amounts of cobble, dirt, stone, oak, deepslate, sand and gravel, plus iron/gold/coal/copper blocks, bones and gunpowder. Rare: wither skull, blaze rods, ender pearls, Alloy Smelter or electric furnace. Very rare: one nether star. No netherite set, no elytra, no spawners, no ranks
  • /bug: in chat (ingame and Discord) a red Bug melden button appears, same style as the ticket portal. Click opens the form (title, description, platform Java/Bedrock/both/other, optional server, screenshot note). Alias /bugs. Staff: /bugs for player, instead of photos in Discord general
  • Team apply on the website: for Senator, Planner, Engineer and the other open roles you fill in name, age, Discord, Minecraft name (Java or Bedrock, dotted Bedrock names are fine), hours and motivation. Extra questions per role. Submit stores the application even if a notify mail is down

🛠️ Fix

  • Farm inventory: your own inventory stays usable on join even if MySQL sync stutters. Relog once on Farm, then move items
  • Bedrock: the Database connection failed join error is fixed. Fully close Minecraft, then join nexus-city.net again
  • Brown mushroom blocks: visible again (no more invisible collision box). Pack v2.3.9, accept the prompt. Bedrock stays online while walking after that
  • Bedrock: after a few steps you got kicked, often looking like an invisible block in front of you. Walking on Citybuild stays normal now. Java players keep the same checks as before
  • Bedrock: put items into NPC menus (smith, market sell, city NPC order/shop) with a tap/click, no shift-click. Tap the item in your inventory or hand, or tap the empty slot. Shift-click stays a Java shortcut. Breaking NPCs stays staff-only
  • Market NPC: only staff with the permission can break or place it. Without the right the NPC stays, a normal click still opens the market. Sneak-click without the permission no longer picks it up
  • Dashboard rank: the website now shows your real in-game rank (e.g. Gründer, Mentor, Builder) instead of Default. Your Java main account counts, Bedrock stays as a badge. Reload the page or log in once more
  • Mentor on TAB: mentors (e.g. Luis) show as Mentor, not Builder or Founder. Relog if the client still shows the old rank
  • Website registration: confirmation mail arrives again. If sign-up stopped with a mail error, retry the same username
  • Perks: disabled perks (e.g. Item Magnet) no longer consume remaining time. The timer stays until you turn them back on
  • Casino: joining no longer writes an empty hub inventory or a wrong Vault balance into the network account. Citybuild and Farm stays intact
  • Bedrock: joining nexus-city.net port 19132 (UDP) works, version 26.40. Mentors and testers get onto Lobby, Citybuild, Build World, Farm, Perma, Nature and Casino even during maintenance
  • Website: login and register work again (no more server error on /login.php)
  • Wiki plugins: the plugin overview redirects to the wiki home instead of crashing
  • AstralPass and Nexcast dashboard: pages stay up even when data is incomplete
  • Online count: tab (Online) and scoreboard (players) again show unique real players on the network, without a leftover ghost after switching servers
  • Drill books (3x3/5x5 random): no more pink missing texture, they look like enchanted books again. Old books: open inventory or relog
  • Custom tools VOIDBREAKER and DEEPCORE DRILL: no more purple-black missing texture in hotbar and inventory. Accept the pack prompt, then F3+T. Old pickaxe: open inventory or re-give once
  • Nature World: you are no longer sent to spawn just for going below Y 58 (caves, ravines, elytra dip). After the next Nature restart this stays off
  • Nature World: dungeon spawners drop the correct type (e.g. spider) with the Spawner Break pickaxe - without the book the spawner stays vanilla and does not drop as an item
  • Nature World: after switching from Citybuild, blocks could feel unbreakable (mining speed gone). Restored automatically on join: open wilderness and your own plot work, the spawn hill stays protected
  • Nature World: mining in unclaimed nature works properly again: the block stays gone instead of popping back instantly. Test dirt or stone far from the spawn hill. Your own plot and other players plots stay protected as before
  • Nature World: mobs in unclaimed nature are farmable again. Hits land, zombies and animals die. Test far from the spawn hill, not on other players plots
  • Nature World: dying or getting killed no longer wipes your money. Nature no longer writes your network balance to 0.
  • Bedrock: recipe sync could blow Geyser memory and kick you. Heap raised, Geyser restarted. If you got kicked earlier, just join again
  • Rail drill: back on Build World, Farm, Perma-Farm and Nature
  • Market: loads again on Build World and Nature
  • Placeholders: TAB and scoreboard on Build World and Nature show the right text again
  • /farm: the red An unexpected error occurred after Teleporting to the Farm world is gone. The transfer still happens, without a command crash in chat
  • Energy monitor: shows storage and solar again instead of No network connected. Vanilla redstone does not form a power grid: place Nexus cables between solar, storage, monitor and the vehicle charge pad, then drive onto the pad
  • Inventory after join: your own inventory (E) and hotbar stay usable. Only chests stay locked briefly until sync finishes

♻️ Changed

  • Casino: temporarily offline (soft open). /casino and the casino GUI button do not send you to the casino server, you get a message and stay where you are. Lobby, Citybuild, Farm and Nature stay up
  • Citybuild spawn plots: claiming only with a Spawn Plot Voucher (right-click). /plot claim and /p auto on Citybuild no longer take a plot, even if you have plot rights. Build World and Nature World: still free /plot claim, on Nature 1 plot per dimension, spawn hill and roads stay locked
  • Privacy: registration, team apply, live chat, creator code and company partner forms now state clearly that Nexus City processes personal data, with a link to the privacy policy and a required checkbox
  • Planner team apply: Axiom knowledge is now listed as important, WorldEdit and VoxelSniper stay as a plus

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
3 days ago (13.08.)

Nexus City Daily: /pay is money again

⭐ Highlights

  • /pay sends normal money to other players again. Crystals only go via /paycrystal (not via /pay)
  • Nature world: in unclaimed nature you can mine and build (no 200-block spawn lock like Farm). On /p claim you choose: reset to original terrain or keep the farm that is already there
  • Spawners: virtual production now runs at roughly normal vanilla spawn rate (about every 10-40 seconds, average ~25s) and fills the full drop table, not a single item. Shulker stays the slowest: 1 item every 10 minutes
  • Spawn eggs: rare from real mob kills on Farm, Perma-Farm, Nature World and Rift (about 1 egg per 250 kills) - virtual spawners give no eggs
  • /home works network-wide: Farm Nether and Farm End homes pull you from spawn or your plot onto the Farm world and drop you there - without Connection Lost

🆕 New

  • Nexcast donations: also without Nexus Live. Viewers donate via nexus-city.net/spenden.php?slug=yourname straight to you, even if you only go to Twitch, YouTube or Kick. Copy the link in the Nexcast dashboard
  • Reclaim a bounty: /bounty cancel player instantly returns your unclaimed bounty on that player to your balance
  • Spawner mode: in the spawner GUI (red or lime glass under analytics) switch between virtual loot/XP and real mobs that spawn and stack like vanilla - saved per placed spawner
  • Nexcast: website account, login, dashboard with destinations and plans (Relay 1 destination, Broadcast 3, Network 10). Default goes out to your platforms, not automatically onto the Nexus live page

🛠️ Fix

  • /pay: sends normal money again (/pay player amount). Send crystals with /paycrystal player amount - /pay no longer forces Crystal Pay
  • Drill VOIDBREAKER (3x3) and DEEPCORE (5x5): pack v2.3.6 forces the custom skin (no more vanilla netherite). Accept the pack prompt on join, then F3+T. You do not need a new item
  • Discord status with LabyMod: when you join nexus-city.net, friends now see nexus-city.net and your server (Citybuild, Farm, Lobby, Nature, ...) instead of only Playing LabyMod
  • Nexcast dashboard: Current plan again shows Relay, Broadcast, Network or No plan plus a subscribe button - not the generic error. Destinations, OBS keys and donate link load with it.
  • Nexcast: the DE header button on cast.nexus-city.net now actually switches to German and stays there (same language cookie as nexus-city.net)
  • Inventory after /p h and server switches: cases and other items stay in your inventory - an empty sync in between no longer deletes them
  • /p h puts you on the grass in the middle of your plot, not on the street between plots (also from lobby and Farm, including /p h 1)
  • Nature world: /nature connects you to Nature World again (from Citybuild, Build World, Farm and Lobby). If it is actually offline, chat says Nature world is currently offline
  • Nature World: join and /p claim work again - spawn is on real terrain (no void), plots in Overworld, Nether and End are active (1 per dimension)
  • Nature World: past the spawn hillside the world loads real terrain in every direction again - no black void cut-off
  • Nature World: inventory and XP stay when you enter
  • Nature World: the short freeze on join (world after pregen) is much smaller
  • Spawn eggs: Farm Nether and Farm End now drop eggs too (not only Overworld and Rift) - rare, about 1 egg per 250 real kills
  • Day/night: after /farm or a server switch your clock follows the real world time - no more stuck daytime while mobs spawn at night (gear night vision still makes caves extra bright)
  • Homes: /home end and /home nether from Citybuild or Farm Overworld take you to Farm End or Farm Nether without a Network Protocol Error or disconnect
  • Vanilla XP: enchant levels actually stay on server switch (display and save) - /farm, /spawn and /home take your levels with you; on death XP still drops like vanilla
  • Language: 3x3/5x5 drill pickaxes show name, lore and special perk line in DE or EN immediately after /sprache or /language
  • Language: /sprache and /language work again on all servers with NexusLang (MySQL connection fixed)
  • Bounties: /bounty set works again for Visionär, Magnat, Legende and Gründer - on Citybuild, Build World, Farm and Nature World, no relog needed
  • Bounties: posted money now applies on every world (Citybuild, Build World, Farm, Nature World) - a Farm kill claims a bounty set on Citybuild
  • Bounties: suicide and bounties you placed yourself do not pay out - the money stays on the target or you reclaim it with /bounty cancel player
  • Death chests: if you fall into a hole or the void, the chest now sits on the surface - your items stay inside instead of an empty chest far below

♻️ Changed

  • Nature world: unclaimed nature is free to mine and build. Only the spawn hill stays protected. After /p claim the plot is yours: a GUI and clickable chat buttons ask whether to reset to original terrain or keep the current build (for example someone else's farm). If you do not pick, the current blocks stay, nothing is wiped. After that normal plot rights apply (only you and trusts build)
  • Bounties: /bounty set on yourself (your name or UUID) is clearly denied - you cannot put a bounty on yourself
  • Spawners: Witch, Cow, Skeleton, Creeper and others virtually drop the full vanilla table again (redstone, bottles, potions, leather, bones, ...), scaled with spawn rate. Live analytics shows the sum of all drop types per minute
  • Spawn eggs: Citybuild plots and virtual item production give no eggs - farm them by killing mobs on Farm, Perma-Farm, Nature and Rift, about 1 egg per 250 kills
  • Website: homepage, wiki and servers/worlds now talk player language: plots, /jobs, /farm, /nature, casino, Soft Open. No brochure fluff
  • Nature World: large areas are being preloaded with real terrain in the background - new chunks while exploring should load faster over time (Overworld first, then Nether and End)

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
4 days ago (12.08.)

Nexus City Daily: Casino back online & Nexus City Shop

⭐ Highlights

  • Ingame purchases with a saved card: explicitly link your card on the dashboard, then use /nexusshop on Citybuild - buy crystals and cases directly ingame

🆕 New

  • Crystal transfer: /paycrystal <player|*> <amount> or /pay crystal - with rights from the Crystal Transfer Scroll (right-click to redeem) you send crystals from your balance to others; * = everyone online except you
  • Nexus City Shop ingame: /nexusshop (aliases /cloudshop, /cshop) opens crystal packs and cases - payment only via your card saved on the dashboard (purchase PIN or website password), not auto-linked from website shop checkouts
  • Dashboard Nexus City Shop: link a card under your profile, set an optional purchase PIN and daily limit - 210 bonus crystals (or Summer Case via server config) after your first successful ingame purchase

🛠️ Fix

  • Nexus City Shop ingame: /nexusshop no longer falsely says "shop is disabled" - server config now uses the correct plugin folder with API secret
  • Nexus City Shop ingame: purchase errors are now specific instead of only "Purchase failed" - e.g. 3D Secure hint, card declined or insufficient funds
  • Nexus City Shop ingame: successful Stripe payments show as success reliably, even if confirmation briefly stalls - crystals still land on your account as usual
  • Casino server: /casino from Citybuild keeps you in the casino hub - no more instant bounce back to Citybuild after join
  • Casino money: dollar balance syncs with Citybuild again - same balance on join, casino wins and losses stay when you return to cb
  • Nexus City Shop dashboard: add-card button is clearly visible again (cyan-purple CTA) - bonus is granted after your first successful ingame purchase, not on card link
  • Nexus City Shop dashboard: linking a card on payment.php?add_card=1 works again - missing DB columns are created reliably and Stripe setup starts correctly
  • Nexus City Shop dashboard: saving a card via Stripe Checkout works again - your card is stored correctly after returning from payment (re-link once if it failed before)

♻️ Changed

  • Nexus City Shop: primary command is now /nexusshop - /cloudshop and /cshop still work as aliases
  • Nexus City Shop: prices ingame and on the website are now clearly labeled as net prices (excl. VAT) - final total shown on Stripe
  • Nexus City Shop staff: test purchase (EUR 0.50, 1 crystal) appears ingame only for team/admin for Stripe testing
  • Shop & ingame purchases: bank/Revolut statements will show NEXUS CITY only instead of the Heimawa suffix (after Stripe account setting update)
  • Mega Slots: free spins hit less often and in smaller packs (5/8/12 instead of 10/15/25) - SCATTER no longer triggers almost every third spin and does not stack forever
  • Discord status with LabyMod: friends now see nexus-city.net and your server (Citybuild, Farm, Lobby, ...) instead of just "Playing LabyMod"

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
5 days ago (11.08.)

Nexus City Daily: Network stats & trader update

⭐ Highlights

  • nexus-city.net/netzwerk: new live overview with money in circulation, city marks, crystals, levels, prestige and server status - same database as ingame, refreshes every 30 seconds

🆕 New

  • Network stats on the website: under More you will find nexus-city.net/netzwerk with economy (total money, market volume, BDT sales), level and prestige distribution and which server has how many players online
  • Building blocks trader: click now opens quantity selection (1, 16, 32, 64 or full shulker) instead of instant buy. Shulker self-destructs after 5 minutes - even when placed on Citybuild, Build World, Farm or Nature World

🛠️ Fix

  • BDT countdown on nexus-city.net/bdt: remaining time for day, week and month is shown again (duration + live countdown)
  • /sell with building-block shulkers: full stacks inside shulker boxes in hand and inventory now sell to open job orders - not only loose 64-stacks
  • Job board: cobblestone is back as a Nexus Market buy order - /jobs shows the order, /sell sells full 64-stacks for $10 per stack

♻️ Changed

  • Website Soft Open: footer, FAQ and homepage show Soft Open status instead of In development - including DE/EN toggle
  • Wiki: new Servers & Worlds page covering Citybuild, Build World, Farm, Nature World, Casino and Dungeon
  • Network stats: full redesign with money distribution, economy audit bars, level charts and colored server cards - page loads completely again (fix for truncated page)
  • Network stats: top player leaderboards for money, city marks and level/prestige (no test bots or empty accounts) - player count shows only real active accounts
  • Building-block shulkers: 5-minute timer applies to placed shulkers again - on expiry contents drop at the block and the box disappears (nothing is deleted)
  • Building-block shulkers: breaking and picking up before expiry keeps the market timer - no more permanent normal shulker
  • Blacksmith repair: unlocked from Prestige 1 - clear deny message with your current prestige when you are still too early
  • Drill books: axe variants (3x3 / 5x5) are now pickaxe books - redeem gives VOIDBREAKER / DEEPCORE pickaxe skins, existing axe books in your inventory are rewritten automatically on join
  • INI enchant table at spawn: Nexus special books only (no vanilla pool), new purple GUI with prestige display - usable from Prestige 2
  • Nexus enchant table: unlocked from Prestige 1 - clear menu hint and deny message when your prestige is still too low
  • Casino hub: no Citybuild inventory, but money ($), city marks and level sync with you. Hotbar blocks like the main lobby: Plinko, Mega Slots, hub and back to Citybuild on click, scoreboard shows money, marks and level

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
6 days ago (10.08.)

Nexus City Daily: Nexus Craft & Soul Keeper

⭐ Highlights

  • Drill books: 10% infinity chance on redeem on all servers (was 0.2% on Nature World only) - real total odds = case drop times redeem, not just the case preview
  • Summer Case: all 3x3 and 5x5 drill books (pickaxe, axe, shovel, random) drop 4% each - pickaxe books are in the pool, admin preview shows case drop, infinity on redeem and total odds separately (4% x 10% = 0.4% infinity per open, about 1:250)
  • Nature World: world pregen runs in the background for Overworld, Nether and End (10,000 block radius around spawn) - new chunks load smoother, Nexus ores spawn while exploring

🆕 New

  • Block Challenges expanded: Block of the Day plus Block of the Week (5 blocks) and Block of the Month (12 blocks) - same $ per find as daily, per-block limits like the daily block. Hub NPC opens the overview, /bdw and /bdm jump straight to week or month menu
  • Nature World (cbnature): dedicated plot server with real terrain instead of a flat plot plate - 1 plot per player in Overworld, Nether and End (3 total). Reachable with /nature from Citybuild, Build World and Farm
  • Nature World: mobs rarely drop spawn eggs (1% per kill) - like the farm world, without extra rift buffs
  • Nature World: Nexus ores generate in all three dimensions (Overworld, Nether, End) - rare alloy ores like on Farm and Citybuild when exploring new chunks
  • New perk Soul Keeper (Keep Inventory): while active you keep your full inventory on death - voucher like Magnet or Never Hungry from cases or /perks

🛠️ Fix

  • Block of the Week had Reinforced Deepslate as target - not breakable in survival. Weekly challenge was rerolled immediately, unbreakable blocks (bedrock, barrier, command blocks etc.) can no longer land in daily, weekly or monthly challenges
  • Nexus tools and armor craft in the recipe book with the correct ore again: picking a recipe (e.g. Asterolith chestplate vs. Nullshard helm) auto-fills the matching alloy storage blocks from your inventory - not always the same type or vanilla iron blocks
  • Nexus craft output follows the selected recipe book entry: helm, leggings, sword and pickaxe per alloy are separate crafts with the correct result item
  • Perks show the same remaining time on all servers again: Citybuild, Build World, Farm and Perma-Farm are on the same build - server switch saves perk state instantly and /perks loads fresh from the database
  • Case station from the city missions shop works fully again: right-click opens your case menu instead of an empty barrel GUI, breaking returns the real case station item with all properties - already placed barrels are recognized too
  • Nature World: /p claim works in Nether and End now - own plot worlds with 60x60 grid like Overworld (1 plot per dimension)
  • Nature World: world was regenerated - real vanilla terrain (hills, caves, biomes) instead of a flat plot slab. Please rejoin once (/nature)
  • Nature World: /gm and Essentials commands on cbnature work again for builder/admin - central Essentials storage on the nature server was empty and blocked commands
  • Nature World: plot borders on the ground show again on claim - mossy stone edge follows terrain along the real 60x60 plot edge
  • Nature World: /p claim works west/south of spawn again (negative plot coords) - PlotSquared had misread coordinates as a command flag
  • Nature World: mob instakill on sword and axe works again - one hit kills mobs instantly (stacked mobs too), like Citybuild and Build World
  • Nature World: Nexus ores actually spawn in Nether and End now - a dimension bug had blocked generation at the same coords as Overworld
  • Vote system on Citybuild checked and fixed: Votifier listens on port 8192, NexusVoting processes votes again. After voting on minecraft-server.eu you get the vote crate automatically when online on Citybuild. If your last vote did not count: vote again (server may have been briefly offline)

♻️ Changed

  • Join protection on proxy: VPN and proxy connections are blocked at login - without VPN you join normally, with VPN you get a clear message to turn it off
  • Account limit per connection: max 3 different Minecraft accounts per IP - alt spam from one line is limited (staff with staff permissions exempt)
  • No more team join fireworks: the 20-second firework show at spawn when team ranks join is off on all servers - Citybuild, Lobby, Build World, Farm and Nature World join without rockets, sounds and title spam
  • Block of the Week and Block of the Month: multiple target blocks at once now (5 per week, 12 per month) instead of one - same $ per find as daily, same per-block limits. More variety, no 6x or 25x bonus per find anymore
  • nexus-city.net/bdt shows all three block challenges live: daily, weekly and monthly with reward, find chance and limit per period - same database as ingame
  • nexus-city.net/bdt clearer layout: day, week and month as tabs instead of three columns - week and month as compact tables (block, $/find, chance, limit), daily block highlighted, mobile friendly
  • Market trader building blocks on all servers (Citybuild, Build World, Farm, Nature World): 33 items instead of 14 basics - common logs, andesite/granite/diorite/tuff, deepslate, glass and panes, concrete and powder, terracotta, nether and end blocks
  • Building blocks market: clicking an item opens quantity selection (1, 16, 32, 64 or full shulker) - price scales with amount. Shulker fills 27 slots with the block but self-destructs after 5 minutes (inventory, ender chest or on the ground)
  • Nature World: fly freely with elytra and firework rockets through Overworld, Nether and End - also on roads and other plots. Nether roof is open (no bedrock/glass cap)
  • Nature World: PvP is active everywhere - also on your plot, roads and wilderness. No safe zone in base
  • Nature World: plot borders are a visible glowing particle wall on terrain (6 blocks high, neon green on your plot) - also in rain and forest
  • Nature World: spawners from Citybuild/Farm cannot be placed here - dungeon spawners in the world spawn normally (vanilla), not virtual
  • Nexus recipes in the recipe book: each craft (pickaxe, leggings, chestplate, ingot block etc.) has its own entry - no more cycling multiple recipes in one slot
  • Silent Stairs (food farm): three greedy kicks at the food station now mean a 10-minute network-wide timeout - the ban applies on the proxy across all servers (Citybuild, Farm, Build World, Nature World), not just where you triggered it

📌 Note

  • IP: nexus-city.net · Discord: discord.gg/37eS4GKBJM
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